Aonuma says Miyamoto asked him to include Mario Maker-like gameplay in Zelda, why Link’s Awakening doesn’t use analog input

Zelda series producer Eiji Aonuma has further discussed the origins of Chamber Dungeons in the Link’s Awakening remake on Switch. In an interview with IGN, Aonuma noted that franchise creator Shigeru Miyamoto asked him to come up with a title that would feature Super Mario Maker-like gameplay. Chamber Dungeons were eventually imagined to keep things a bit simpler. Aonuma’s full…

The post Aonuma says Miyamoto asked him to include Mario Maker-like gameplay in Zelda, why Link’s Awakening doesn’t use analog input appeared first on Nintendo Everything.

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